Boss Details Moldorm
The data below is what's found in the game's code. Sometimes a metadata entry concerns multiple enemies, and certain variables are then rewritten when the enemy is loaded by the game. This is taken into account in the statistics below. On the other hand, some enemies have particular behaviors that are hardcoded and override some of the values below. In such cases, I specify it in the "Notes" box to the best of my knowledge.
The official Japanese name is also given for the enemy when it can be found through an official source. The three main sources I relied on are the game's instruction manual, the official Japanese guide from that era (in its two volumes), the Hyrule Encyclopedia book in its Japanese version, and the game itself (original version). Next to the enemy's number, the name in capital letters is the enemy's code name assigned by the developers in the game's code.
The regional name, on the other hand, is either an official name that appears in an official guide / the English or French game manual, or a name given retroactively because other similar enemies appeared later in the series, or a name given by the speedrun community. If despite all this there is still no existing localization of the name, then I use the Japanese name by default, and if there isn't even an official Japanese name, then it's a brief description.
Details and Statistics
| #9 | HAYAB | Name | Japanese Name | Comment on Japanese Name |
|---|---|---|---|---|
|
Moldorm | デグテール | "Degu" is a prefix often found in the Zelda series that is relatively close to the word デカい (dekai, big). The second part is just the transcription of the English word "tail". The Japanese name of this boss could therefore be translated as "BigTail". For the record, the fact that this enemy is called "Moldorm" in Western versions of the game is due to a translation error; the "true" Moldorm is another enemy that has nothing to do with it (see enemy #207). | |
| Description | The boss of Tower of Hera. It is only vulnerable at the propeller at the end of its tail and has sudden and unpredictable movements. All other parts of its body cause a large recoil movement to Link, which can expel him into the void surrounding the platform where it is located. Also found in Ganon's Tower. | |||
| Additional Information | - | |||
| Enemy HP | Damage to Link | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 12 HP | ![]() |
![]() |
![]() |
||||||
| 8 HP | 4 HP | 2 HP | |||||||
| No Drop Prize Pack | Drop rate: 0% | ||||||
|---|---|---|---|---|---|---|---|
| - | |||||||
| Damage dealt by Link's weapons | ||
|---|---|---|
| Class 0 | 0 HP |
|
| Class 1 | 2 HP |
|
| Class 2 | 2 HP |
|
| Class 3 | 4 HP |
|
| Class 4 | 8 HP |
|
| Class 5 | 8 HP |
|
| Class 6 | 4 HP |
|
| Class 7 | Paralysie de longue durée |
|
| Class 8 | 4 HP |
|
| Class 9 | 100 HP |
|
| Class 10 | 0 HP |
|
| Class 11 | 8 HP |
|
| Class 12 | 8 HP |
|
| Class 13 | 0 HP |
|
| Class 14 | 0 HP |
|
| Class 15 | 0 HP |
|
Does a weapon appear in multiple classes?
In the table above, you can see the Master Sword (level 2 sword) appearing in the rows corresponding to classes 1, 2, and 3. This doesn't mean that the Master Sword will deal random damage determined by these three classes, but rather it's the type of attack you perform with this weapon that will determine the damage it inflicts. If you hover over the name of one of the classes, a tooltip will show you the list of attacks associated with that class.


