Boss Details Trinexx
The data below is what's found in the game's code. Sometimes a metadata entry concerns multiple enemies, and certain variables are then rewritten when the enemy is loaded by the game. This is taken into account in the statistics below. On the other hand, some enemies have particular behaviors that are hardcoded and override some of the values below. In such cases, I specify it in the "Notes" box to the best of my knowledge.
The official Japanese name is also given for the enemy when it can be found through an official source. The three main sources I relied on are the game's instruction manual, the official Japanese guide from that era (in its two volumes), the Hyrule Encyclopedia book in its Japanese version, and the game itself (original version). Next to the enemy's number, the name in capital letters is the enemy's code name assigned by the developers in the game's code.
The regional name, on the other hand, is either an official name that appears in an official guide / the English or French game manual, or a name given retroactively because other similar enemies appeared later in the series, or a name given by the speedrun community. If despite all this there is still no existing localization of the name, then I use the Japanese name by default, and if there isn't even an official Japanese name, then it's a brief description.
Details and Statistics
| #203 | KAMBS | Name | Japanese Name | Comment on Japanese Name |
|---|---|---|---|---|
|
Trinexx | デグロック | "Degu" is a prefix often found in the Zelda series that is relatively close to the word デカい (dekai, big). The second part is simply the transcription of the English word "rock." | |
| Description | Boss of Turtle Rock. An enormous turtle composed of three heads: one of fire, one of ice, and the last, which is the true boss, which initially just periodically extends its head in Link's direction. Once Link has defeated the two elemental heads with the Fire and Ice Rods, the boss's shell will explode, giving it more mobility to move around the room and attempt to charge Link. | |||
| Additional Information | This enemy only concerns the main body. The other two heads are separate enemies (see enemies #204 and #205). It is also invulnerable as long as the others are not dead, and once vulnerable, the hitbox is only its head for a few seconds, until the middle of its body starts to flash, which signals the transfer of its hitbox to that part of the body. The damage listed on this page is the damage from its head. Its tail only inflicts 8 HP (1 full heart) to Link regardless of his mail. Because it can move outside the room's boundaries (above the walls or even further), it is the only boss whose Heart Container appears fixed in the center of the room and not at the position where it died, to avoid a softlock in case the heart appears in the wall. |
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| Enemy HP | Damage to Link | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 40 HP | ![]() |
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| 32 HP | 24 HP | 16 HP | |||||||
| No Drop Prize Pack | Drop rate: 0% | ||||||
|---|---|---|---|---|---|---|---|
| - | |||||||
| Damage dealt by Link's weapons | ||
|---|---|---|
| Class 0 | 0 HP |
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| Class 1 | 0 HP |
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| Class 2 | 4 HP |
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| Class 3 | 8 HP |
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| Class 4 | 16 HP |
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| Class 5 | 16 HP |
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| Class 6 | 0 HP |
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| Class 7 | 0 HP |
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| Class 8 | 0 HP |
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| Class 9 | 0 HP |
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| Class 10 | 0 HP |
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| Class 11 | 0 HP |
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| Class 12 | 0 HP |
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| Class 13 | 0 HP |
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| Class 14 | 0 HP |
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| Class 15 | 0 HP |
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Does a weapon appear in multiple classes?
In the table above, you can see the Master Sword (level 2 sword) appearing in the rows corresponding to classes 1, 2, and 3. This doesn't mean that the Master Sword will deal random damage determined by these three classes, but rather it's the type of attack you perform with this weapon that will determine the damage it inflicts. If you hover over the name of one of the classes, a tooltip will show you the list of attacks associated with that class.


