Enemy Details Red Hardhat Beetle
The data below is what's found in the game's code. Sometimes a metadata entry concerns multiple enemies, and certain variables are then rewritten when the enemy is loaded by the game. This is taken into account in the statistics below. On the other hand, some enemies have particular behaviors that are hardcoded and override some of the values below. In such cases, I specify it in the "Notes" box to the best of my knowledge.
The official Japanese name is also given for the enemy when it can be found through an official source. The three main sources I relied on are the game's instruction manual, the official Japanese guide from that era (in its two volumes), the Hyrule Encyclopedia book in its Japanese version, and the game itself (original version). Next to the enemy's number, the name in capital letters is the enemy's code name assigned by the developers in the game's code.
The regional name, on the other hand, is either an official name that appears in an official guide / the English or French game manual, or a name given retroactively because other similar enemies appeared later in the series, or a name given by the speedrun community. If despite all this there is still no existing localization of the name, then I use the Japanese name by default, and if there isn't even an official Japanese name, then it's a brief description.
Details and Statistics
| #38 | MOTS0 | Name | Japanese Name | Comment on Japanese Name |
|---|---|---|---|---|
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Red Hardhat Beetle | ポーン(赤) | One of the meanings of the onomatopoeia ポーン (poon) evokes what would be the "boing" sound in English. It can also come from the English word "pawn" given its resemblance to the chess piece. The word "ao" (青) simply means blue. | |
| Description | An insect with a large red ball on its head that causes Link to recoil significantly when hit in melee. | |||
| Additional Information | Both red and blue Beetles share the same data, and their color is determined by the X-axis coordinate where the enemy appears. If the value is even, it's red; otherwise, it's blue. | |||
| Enemy HP | Damage to Link | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 32 HP | ![]() |
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| 16 HP | 8 HP | 4 HP | |||||||
| Garbage Prize Pack | Drop rate: 50% | ||||||
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| Damage dealt by Link's weapons | ||
|---|---|---|
| Class 0 | 0 HP |
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| Class 1 | 2 HP |
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| Class 2 | 4 HP |
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| Class 3 | 8 HP |
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| Class 4 | 16 HP |
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| Class 5 | 16 HP |
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| Class 6 | 0 HP |
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| Class 7 | Paralysie de longue durée |
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| Class 8 | Paralysie de longue durée |
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| Class 9 | 100 HP |
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| Class 10 | 0 HP |
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| Class 11 | 0 HP |
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| Class 12 | 0 HP |
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| Class 13 | Incinération |
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| Class 14 | Gel |
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| Class 15 | Paralysie de longue durée |
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Does a weapon appear in multiple classes?
In the table above, you can see the Master Sword (level 2 sword) appearing in the rows corresponding to classes 1, 2, and 3. This doesn't mean that the Master Sword will deal random damage determined by these three classes, but rather it's the type of attack you perform with this weapon that will determine the damage it inflicts. If you hover over the name of one of the classes, a tooltip will show you the list of attacks associated with that class.


